Week 3 + 4: Collecting Inspiration

This week, I wrote a blog about the UI and UX design within Arcade Paradise, as it is a great example of how UI and UX design can significantly impact gameplay and player experience. I also started to collect examples of American Western design from films, TV shows, and games to see how the Western genre is portrayed in media and to get inspiration for my UI designs. 




Later in the week, I started playing WW2 Rebuilder and collected examples of its UI, because I liked how the game incorporated a 1940s design style within its map and menu designs. 




Next week, I aim to start sketching ideas for my UI designs, so this week I researched what techniques and methods I can use to create and implement my UI designs. At the beginning of the project, I aimed to use Greg Wondra's Skillshare course, Unreal Engine 5: (Easy!) Mini-Map, as a resource, when creating my mini map in UE5, however, since I want to make a stylised mini map, I realised I would need to use alternative techniques, and therefore created a list of mini map tutorials I could possibly use. I also considered what methods I could use to replicate the Western design style. I researched what printmaking and illustration techniques were commonly used during the Western Frontier Period so I can try to use similar methods to create more authentic designs. 

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