Week 8: Creating the Western Prototype in UE5 (Part 2)
Finishing the Saloon Environment I added all 3D assets and loot items within Unreal Engine and finished the saloon environment. Later in the project, I aim to improve the lighting of the scene, as the lighting I have created so far was made to just light the scene rather than to enhance the mood and style of the environment. I will also need to modify the positions of textures and materials on some of my meshes to ensure they are aligned correctly. When creating the saloon environment, various imported assets didn't have collision; therefore, I modified the collision properties of the static meshes to ensure that the player couldn't walk through objects. I also altered the collision settings of various static meshes to ensure that they didn't interfere with my interaction and hover line traces, therefore preventing the player from interacting with or collecting objects. Creating a Working Chest To create a chest that opens and closes, I created a blueprint...