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Showing posts from February, 2025

Week 3 + 4: Blueprint Scripting 101 Class (Part 1/3)

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During week 3 and 4, I updated my blog post of potential contacts for my DE4402 essay and began the Unreal Engine 5: Blueprint Scripting 101 Skillshare course by Greg Wondra. I completed lessons 1 to 40 of the course and learned about object references, event nodes, level blueprints, construction scripts and more.  Course Notes (Lessons 1 - 40)  Course Exercises:   Collecting a Health Booster  Creating a Procedural Wall  Hover to Change Colour and Click to Increase Scale  Character Damage System Trigger Volume Causing Damage Falling Cube Causing Damage  Explosion Damage  Player Sprint  Adding Health to the Character  Week 5 + 6 Plans: 

Week 2: Creating a Health Bar in UE5

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This week, to prepare for my DE4402 essay, I wrote a summary of the assignment , followed practitioners on LinkedIn, ArtStation and Instagram, and wrote a blog post of potential practitioners I could interview. For my practice module, I created a functional health bar in UE5, over the course of a few days, using as little direction as possible to try to learn through trial and error rather than just following tutorials step by step. I also challenged myself to use Blender for the first time without using any tutorials to create a 3D model of a lantern to import in to Unreal Engine and use within my level.  The Process:  In the level, the player must travel through a dark cave using rocks, wooden planks and moving platforms to avoid the lava and reach the finish line.  To create the effect of jagged rocks, I distorted the shape of static mesh cubes by activating modelling mode, adding edge loops and using PolyGroup Edit to move, rotate and scale the faces, edges and verti...