Week 10: Contacting Industry Professionals
This week, I contacted four creative practitioners via email and LinkedIn, and three of them— Dan Pratt , Daniel Rhodes , and Kat Craig - agreed to an interview. Dan Pratt Dan Pratt is a user interface designer with over 15 years of experience working on well-known game franchises such as The Sims, Tetris, and Need for Speed. On his website, he describes game design as a " balance of budget, ambition, scope, & time " and thoroughly discusses the logic behind his design process. I believe his knowledge and practical mindset will offer me invaluable insight into how a design process typically functions within a game design studio environment. Questions: Q1. What is your typical design process when approaching a project? Q2. What is the most important step within your design process? Q3. How do you prioritise the players' experience in your creative decisions? Q4. In your opinion, what makes a UI design good? What qualities should it have?...