Arcade Paradise: UI + UX Design

Arcade Paradise is a business simulation game developed by Nosebleed Interactive and published by Wired Productions. The player is put in the shoes of Ashley, a teenager left in charge of her dad's laundromat, with a dream to turn the business into a retro arcade. The player has to complete various tasks, such as doing laundry, cleaning the toilet, and picking up gum, to make money and buy arcade machines. Each arcade machine is fully playable and earns money, allowing the player to steadily grow the business and eventually convert it from a laundromat to a popular retro arcade.


The UI in Arcade Paradise not only complements the retro theme of the game but also greatly enhances the gameplay by making mundane chores feel like rewarding minigames. The UI design of each arcade machine within Arcade Paradise authentically embody the design styles of retro arcade games, with design elements such as neon colours, CRT screen effects, pixelated fonts, and 32-bit illustrations. The game also feels very immersive due to its frequent use of diegetic UI, such as a blueprint map to change the locations of arcade machines and a handheld device to manage various aspects of the business. 


Main Menu

The design of the main menu takes inspiration from retro arcade machines, with the use of pixelated fonts, neon colours, a CRT effect, glitch effects and retro sound effects. 




Tasks for the Day

At the beginning of a day within the game, the player is presented with 3 tasks to complete in order to earn money, which can be used to purchase upgrades, and records for the jukebox. The to-do list acts as short-term motivation for the player, while also contributing to the long-term goal of converting the laundromat into an arcade. The player can check their to-do list on their handheld device anytime throughout the day.





Laundry 

Spatial UI elements, such as pixeleated illustrations of clothes and bubbles, appear when the player is loading or unloading laundry, adding to the retro and fun personality of the game. The player is also awarded with a rank of S, A, B, or C for each load of laundry they complete, depending on how fast they complete it. This adds a sense of competition to what would otherwise be a mundane task, and keeps gameplay fresh as the player recieves a higher payout for a higher ranked load of laundry. 




Arcade Machine Games

Each game within the laundromat is a fully fledged and playable video game, with multiple levels, goals, and unique UI, inspired by iconic retro and modern games such as Pac-Man, Pong, and air hockey. 




Picking up Trash

When the player picks up a piece of trash, an icon pops up indicating how full the trash bag is. When a piece of trash is picked up, a phrase such as 'radical' or 'gnarly appears, along with the trash moving and rotating before being thrown away, making the action feel more rewarding, fitting the retro game theme. 




Throwing Out Trash

Throwing a trash bag in the bin feels more like a minigame than a mundane task, because the player has to time their throw right to hit the target and receive a high ranking which gives them a higher payout. 




Cleaning the Toilet

The process of cleaning the toilet in the laundromat is also designed to feel like a minigame, as the player has to find the sweet spot when plunging to inflict enough damage to the toilet to unblock it. 




Diegetic Watch

The watch enables the player to check the time and notifies them when they receive a message, when the washing machine or dryer is done, and when the toilet is blocked. Since the watch is diegetic UI, it provides the player with information while also keeping them immersed in gameplay. The watch appearing for notifications can sometimes obstruct the view of arcade gameplay, however, this acts as further incentive for the player to earn money to upgrade the watch to one that doesn't have notifications. 





Picking up Gum

Similar to throwing away trash, when picking up gum, the player has to time their action correctly to determine the power of their pull and pick up the gum faster to receive a reward. 




Fixing Arcade Machines

To fix arcade machines, the player has to remove bugs from the machine's circuit board, making the action feel more like a minigame rather than a mundane task. 



Office Computer

The UI design of the computer in the laundromat's office is inspired by the retro operating software, Windows 95, adding to the retro style of the game and ensuring player immersion. 





Handheld Device

Instead of having a basic pause menu, Arcade Paradise has a diegetic pause menu in the form of a retro handheld device known as the PocketPauser 3. The device enables the player to manage their arcade machines, access their daily to-do list, see a graph of income and popularity, access the game settings, and more, all while keeping them immersed within the game world. 




Emptying Hoppers

Instead of the income generated by arcades and token machines being automatically added to the laundromat's income, the player has to empty the hoppers of each machine and add the money to the safe in the office. This process feels more rewarding than the money being added automatically, and also enables the player to see how much money each machine makes. The player can then use the PocketPauser 3 to alter the settings of arcade machines, such as their difficulties and prices per play, to try to generate more income. 




Office Safe

The simple action of adding money to the safe also feels like a minigame, as the player has to turn the dial left and right to trigger a rumble and enter the correct 3-digit combination and deposit money. 




Blueprint Map

The player uses a diegetic blueprint map to move the location of arcade machines, enabling them to customise their arcade and improve the popularity of arcades, as placing a popular game next to a less popular game increases the popularity of the less popular game. 




End of the Day

To finish the day, the player has to walk to the bus stop opposite the laundromat and get a bus back home. At the end of each day, the player is shown how much money they have made from the arcade, laundromat, and maintenance that day, along with how many daily objectives they completed. 

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