Week 7 + 8: Blueprint Scripting 101 (Part 3/3)

Over the last two weeks, I have continued to follow creative practitioners on LinkedIn and update my blog post of potential contacts for my DE4402 essay.  I also finished the Unreal Engine 5: Blueprint Scripting 101 Skillshare course and completed lessons 75 to 114 which covered flow control nodes, casting, event dispatchers, blueprint interfaces, framework blueprints and more. 


Course Notes (Lessons 75 - 114)





Course Exercises: 


Enabling a Door to Open with a Key (Using Branch Nodes)



Simultaneously Playing Music, Creating a Character Reference + Spawning a Health Potion (Using Sequence Nodes)





Add 100XP when the Player Overlaps a Trigger Box (Using Do Once Nodes)




Spawn a Fire Only 3 Times (Using Do N Nodes)



Spawn 1 of 2 Spells (Using Flip Flop Nodes)



Make a Cube Move on Overlap (Using Gate Nodes)




Reduce Players Health on Overlap (Using Gate Nodes)




Spawn 1 of 3 Visual Effects on Overlap (Using MultiGate Nodes)



Spawn 3 Health Potions within a Trigger Box (Using For Loop Nodes)




Spawn Fire at 3 Locations (Using For Each Loop Nodes)




Finding a Variable Value and Breaking the Flow of Execution (Using For Each Loop with Break Nodes)



Losing Excess Items in Inventory on Actor Hit (Using While Loop Nodes)



Change Walk Speed Depending on Health Status (Using Switch Nodes)



Teleport to Manny (Using Switch Nodes)




Open 1 of 2 Levels (Using Switch Nodes)



Kill Manny and Get a Health Potion or No Loot (Using Switch Nodes)




Open 1 of 2 Levels (Using Select Nodes)



Randomly Spawn 1 of 3 Items on Overlap (Using Select Nodes)



Change Jump Height Depending on Health Status (Using Select Nodes)



Activating + Deactivating Components (Using Cast To Nodes)




Toggling a Light On + Off with a Button (Using Direct Blueprint Communication)





Destroying a Boss to Open a Door + Turn on Lights (Using Event Dispatchers)







Destroy Boss, Turn on a Light + Destroy Character (Using Blueprint Interfaces)









Parent + Child Class Blueprints






Level Transition (Using Game Mode)



Destroying the Character + Respawning Them (Using Game Mode)




Tracking Player Lives (Using Game Instance)




Adding Player Lives (Using Game Instance)



Week 9 Plan:








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