Potential Contacts for DE4402 Essay
Stephan Dube
Stephan Dube is an experienced game design industry professional with over 25 years of experience creating UI and UX designs for AAA studios such as Ubisoft, Activision and Sony. Dube's learning platform UI PEEPS has helped me to discover a variety of UI and UX design industry professionals and his talks with Adobe and Gnomon were a valuable source of research during my previous essay module.
Simon Brewer
Simon Brewer is currently a Principal UI/UX designer at Supermassive Games and previously was the Lead UI Artist at Rocksteady Studios, Unbroken Studios and Rebellion. Since starting his career in the games industry in 2008, Brewer has gained a vast amount of knowledge within the industry which he has included in his book, The Pocket Mentor for Video Game UX UI, soon to be released in February.
Ryan Klaverweide
Ryan Klaverweide is a designer with over 15 years of experience. During his career, he has worked with freelance clients such as Riot Games, Ubisoft and Microsoft, and has created designs for Skull and Bones, Cyberpunk 2077 and Destiny 2.
Anna Wikström
Anna Wikström is a senior UX designer currently working at Hangar 13. Wikström has worked for various well-known game developers such as Creative Assembly and DICE, and is passionate about designing seamless and accessible user experiences.
Carlos Villarreal Kwasek
Carlos Villarreal Kwasek has experience working in various specialities within the game design industry such as animation and graphic design. Kwasek has contributed to various global game franchises such as Battlefield, Need for Speed and Dead Space, and has worked with industry-leading companies such as EA, Activision, and SEGA.
Marc Sodermanns
Marc Sodermanns is an art director and UX designer based in Canada. Sodermanns has worked with over 35 clients, such as EA and Ubisoft, and has contributed to over 80 projects, such as producing UI/UX designs for Need for Speed Heat, Predecessor and Avatar: Frontiers of Pandora.
Daniel Rhodes is a UI and UX designer, currently working as an Experience Designer at Electronic Arts. Rhodes has worked on the development of UI and UX for well-known franchises such as F1 and Dirt, starting from the production of wireframes to the creation and implementation of user interfaces.
Paul Simpson
Paul Simpson is a game and UI artist with over 20 years of experience. Simpson is currently working as a UI artist at FuturLab and has created UI, logo designs and illustrations for various video games, such as Powerwash Simulator.
Dan Pratt
Dan Pratt is a game developer, primarily specialising in UI design, with a wide range of skills such as 3D modelling, game design and texturing. Pratt has worked for well-known game studios such as EA, FISHLABS and Criterion Games and has experience working on renowned game franchises such as Saints Row, The Sims, Tetris and Need for Speed.
Maria Capel
Maria Capel is the Lead UI Visual Designer at Epic Games. Capel has experience working at Red Storm Entertainment and Naughty Dog and has created UI designs for well-known game franchises such as The Last of Us and Tom Clancy's 'The Division'.
Kacper Olejniczak
Kacper Olejniczak is currently working as a UI artist at d3t, a Keywords Studio, which has co-developed AAA games such as FC25 and Alan Wake Remastered. At his position at d3t, Olenjniczak primarily creates UI assets and 2D animations, and implements user interfaces using proprietary engines.
Chris Johnson
Chris Johnson is the Lead UI Artist at Epic Games. Johnson has over 10 years experience within the game design industry and has worked for well-known game developers, such as Infinity Ward and Rebellion, to produce UI designs for AAA games such as Call of Duty: Modern Warfare II and Sniper Elite 4.
Sera Hopkins
Sera Hopkins is a Junior UI Artist at Rebellion. I believe Hopkins' knowledge would be very valuable when writing my DE4402 essay because, similar to me, Hopkins comes from a graphic design background and also prioritises accessibility and immersion within her work, which are both key focus points within my masters.
Holly Hilson
Holly Hilson is an Experience Designer at Codemasters. I believe Hilson's knowledge would be very valuable when writing my DE4402 essay, as they have a thorough UX design process.
Martin Coates
Martin Coates is the Lead UI Artist at Playground Games. Coates has lead various UI teams and has extensive experience within all aspects of the design process such as producing mood boards, wireframes and animations and implementing final UI designs.
Aaron Rawlinson
Aaron Rawlinson is an Associate UI Design Lead at Frontier Developments. Rawlinson has worked on well-known franchises such as F1 Manager and has experience in logo design, iconography design, concept art and 3D art.
Jenny Brewer
Jenny Brewer is a Senior Principal UI/UX Artist at Atomhawk Advance. Brewer has over 14 years of experience working in design and has created UI designs for well-known game franchises such as Fable and Forza Horizon.
Joe Neeves
Joe Neeves is a Senior UX/UI Designer at Sprung Studios with over 5 years in the games design industry working on a variety of AAA games such as Microsoft Flight Simulator, Exoborne and Apex Legends.
Alixia Jumu
Alixia Jumu is a Junior UX Designer at Rebellion. I believe Jumu's knowledge in user research, wireframing, prototyping and accessibility will be very valuable in helping me understand the process behind user-centred experiences.
Kat Craig
Kat Craig is the Lead UI/UX Designer at Thieves Studio. Craig has 16 years of experience in UI/UX design and has worked with iconic brands such as Nintendo, Alienware and Dell Technologies.
Alex Bellingham
Alex Bellingham is a freelance UI/UX designer with almost a decade of experience working on apps, websites and games for well-known clients such as Burberry, Amazon, Red Bull, Mercedes and more.
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