Creating a New Level I created a new level and called it 'my_saloon', and then I imported the following assets that I will use to build the environment: Saloon Interior , Old West VOL.1 - Interior Furniture , Old West - VOL 2 - Tradesmen Tools and Props , Old West VOL.3 - Travel Supplies and Goods , Old West - VOL 4 - Goods and Supplies , Old West - VOL 5 - Town Props and Old West VOL. 6 - Town and Industrial . I then used the modular wall meshes from Saloon Interior to start building the layout of the saloon. Creating the HUD I created a simple crosshair widget by adding a small white box and aligning it to the centre of the canvas panel. In the character blueprint, I used a 'Create Widget' and 'Add to Viewport' node to make the crosshair visible at the start of play. I promoted the return value to a variable so I can reference the HUD widget later. Creating a Working Door To enable the player to pass through an open door, I had to...
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