Week 14: Improving the Lighting + Final Touches
Playtests:
From observing the playtests, I identified tasks for me to complete, such as:
- Fixing the gap between 'loot' and 'the saloon' in the HUD, using a horizontal box.
- Improve the footsteps SFX.
- Improve some sound effects, such as the sound effect for the door being locked.
- Make the 'interact' and 'take' pop-ups smaller.
- Fix some objects, such as the wine bottles and glasses, which reflect light incorrectly.
- Remove the black bar that appears with the leave menu.
- Add a warning for the player to leave when they almost run out of time.
Improving the Item Notification Icons
I added a drop shadow to my icon designs to make them stand out more. I also reduced the size of the icons slightly and moved the position of the rifle to diagonal instead of horizontal to stop the image from being squashed.
Improving the Lighting + Adding a Skybox
Before + After:
Improving the Leave Menu
Creating a Warning to Leave the Saloon
I created the script below in my timer widget to make the countdown UI turn red when there is 1 minute left and to notify the player to leave the saloon.









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