Week 10: Creating Loot Icons
This week, I created 11 icon designs of loot items, such as tinned foods and weapons, to use within Unreal Engine as part of UI pop-ups when the player collects items.
I first collected examples of Western illustrations to use as inspiration when creating my icon designs. At first, I wanted to create detailed icons in the style of Western engravings, such as the example below; however, I decided to use a more simplified engraving illustration style, as I believe a detailed style with thin strokes wouldn't work well at a small scale in my HUD.
Illustrating in Procreate
I took screenshots of the 11 loot items within Unreal Engine, both lit and unlit, to use as references. I then imported the screenshots into Procreate on my iPad and began to illustrate the icons using the Deep Cuts brush pack from Retro Supply to achieve a traditional engraving style using digital tools. I made sure to leave gaps when colouring to replicate the lines cut into engraving plates during the 1800s in the Western Frontier.














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