Week 10: Creating Loot Icons

This week, I created 11 icon designs of loot items, such as tinned foods and weapons, to use within Unreal Engine as part of UI pop-ups when the player collects items. 


I first collected examples of Western illustrations to use as inspiration when creating my icon designs. At first, I wanted to create detailed icons in the style of Western engravings, such as the example below; however, I decided to use a more simplified engraving illustration style, as I believe a detailed style with thin strokes wouldn't work well at a small scale in my HUD. 




Illustrating in Procreate 

I took screenshots of the 11 loot items within Unreal Engine, both lit and unlit, to use as references. I then imported the screenshots into Procreate on my iPad and began to illustrate the icons using the Deep Cuts brush pack from Retro Supply to achieve a traditional engraving style using digital tools. I made sure to leave gaps when colouring to replicate the lines cut into engraving plates during the 1800s in the Western Frontier. 





Modifying the Icons in Photoshop

Once I had finished the icon designs in Procreate, I exported my files as PNGs so I could bring them into Photoshop on my PC and add texture to them to create the effect that they had been printed on paper. 


I firstly sourced a paper texture online and then changed the image to black and white, and increased the brightness using Photoshop. 




I then brought my icon designs into Photoshop and created a new layer with the white paper texture I created earlier and set its layer blending mode to 'exclusion'. This makes the icon black, so I merged the icon layer and texture layer together and inverted it to make the icon white, and then removed the background.  





Finished Icons












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