Week 14: Western Game Concept
This week, I used the lists and mind maps I created earlier to narrow down the concept of my Western game. Although I'm not creating a full game, I considered the synopsis, genre, and themes of the game to ensure I create cohesive and clear UI designs.
My interview with Daniel Rhodes highlighted the importance of understanding industry trends to create intuitive experiences for players. By understanding common tropes in open-world and action-adventure games, I can create a UI prototype that incorporates these trends, such as a mini map in the bottom left corner, to create cohesive and seamless user experiences. I collected various examples of HUD designs from similar video games and identified common UI elements, placements of UI elements, and controls.
Once I had a concept for my Western game, I then made a mind map of possible UI elements I could include and ideas for blueprint functionality within UE5.






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