Week 13: Competitor Research
This week, I completed my book about common nodes and variables from UE5. I ended up writing over 200 pages about the functions and common uses of nodes and variables, and the process of creating the book helped me understand blueprint scripting in UE5 much more.
For my Western UI design project, I researched competitor games and summarised their plots and game genres, and themes to help me generate ideas for my game concept. I also began to collate examples of looting and interaction systems from various video games to generate ideas for my looting system.




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