Week 12 - Game UI Analysis

My interview with Dan Pratt last week highlighted the importance of having an efficient design process and fully understanding a game at the start of a project. This week, I used Miro to create a design process guide and a mind map of aspects that define a game, which I will use as references in the future. 






Daniel Rhodes' response to my questions explained how the team at Codemasters prioritizes player immersion in the F1 game franchise with the use of realistic HUD designs, inspired by graphics in official Formula 1 TV broadcasts. I played F1 23 to experience the game first-hand and analyse how the UI impacts player immersion to discuss it in my essay. 






For my practical module, I played Crime Scene Cleaner and Red Dead Redemption 2, and collected examples of their interaction systems to analyse them. I found that a consistent and clear highlighting system makes interaction much easier, and using simple and consistent controls can prevent the player from getting confused or frustrated. 










Week 13 Plan:


  

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