Today, I explored Meta and Spatial UI in more depth by creating mind maps of Meta and Spatial UI elements and collating visual examples of Meta and Spatial UI in video games.
Creating a New Level I created a new level and called it 'my_saloon', and then I imported the following assets that I will use to build the environment: Saloon Interior , Old West VOL.1 - Interior Furniture , Old West - VOL 2 - Tradesmen Tools and Props , Old West VOL.3 - Travel Supplies and Goods , Old West - VOL 4 - Goods and Supplies , Old West - VOL 5 - Town Props and Old West VOL. 6 - Town and Industrial . I then used the modular wall meshes from Saloon Interior to start building the layout of the saloon. Creating the HUD I created a simple crosshair widget by adding a small white box and aligning it to the centre of the canvas panel. In the character blueprint, I used a 'Create Widget' and 'Add to Viewport' node to make the crosshair visible at the start of play. I promoted the return value to a variable so I can reference the HUD widget later. Creating a Working Door To enable the player to pass through an open door, I had to...
Semester 3 Learning Agreement: : Western Project (UI Design) Research + Development Blog Posts: Week 1: Planning the Looting System Week 2: Design Characteristics of the Western Genre Week 3 + 4: Collecting Inspiration Week 5 + 6: Initial Concepts Week 7: Creating the Western Prototype in UE5 (Part 1) Week 8: Creating the Western Prototype in UE5 (Part 2) Week 9: Creating the Western Prototype in UE5 (Part 3) Week 10: Creating Loot Icons Week 11: Adding Pop-Up UI Elements Week 12 + 13: Creating Mission Passed/Failed UI Week 14: Improving the Lighting + Final Touches Knight Light (UX Design) Research + Development
Today, I explored Diegetic UI in more depth by creating a mind map of Diegetic UI elements and collating visual examples of Diegetic UI in video games. I also watched The UI Design of Dead Space 2023: A Game User Interface Analysis and read articles and academic papers such as Interview: Dino Ignacio and Exploring Diegetic Interface in videogames: Enhancing Player Involvement . Pros of Diegetic UI - The application of Diegetic UI elements can make a game stand out from the competition. - Results in more screen space due to less information being displayed in the HUD. - Contributes to an overall minimalistic and reduced UI design style. - UI integrated into a game world creates a sense of immersion. - Can enhance gameplay mechanics and narrative. - Creates a sense of realism within a game. Cons of Diegetic UI - Development requires more resources compared to Non-Diegetic elements. - Diegetic UI can ...
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