Today, I explored Meta and Spatial UI in more depth by creating mind maps of Meta and Spatial UI elements and collating visual examples of Meta and Spatial UI in video games.
Semester 3 Learning Agreement: : Western Project (UI Design) Research + Development Blog Posts: Week 1: Planning the Looting System Week 2: Design Characteristics of the Western Genre Week 3 + 4: Collecting Inspiration Week 5 + 6: Initial Concepts Week 7: Creating the Western Prototype in UE5 (Part 1) Week 8: Creating the Western Prototype in UE5 (Part 2) Week 9: Creating the Western Prototype in UE5 (Part 3) Week 10: Creating Loot Icons Week 11: Adding Pop-Up UI Elements Week 12 + 13: Creating Mission Passed/Failed UI Week 14: Improving the Lighting + Final Touches Knight Light (UX Design) Research + Development
At the start of semester 2, I had no prior experience with Unreal Engine 5. To broaden my skillset, I set a goal to learn the fundamentals of the engine and create functional UI elements within the engine, each with a unique design style. I initially planned to create a health bar, speedometer, and item collection counter; however, as I became more confident using Unreal Engine 5, I shifted my focus towards creating more complex UI prototypes tailored to three distinct game concepts, each with unique genres, themes, and gameplay. To achieve this, I dedicated most of semester 2 to learning about Blueprint scripting within Unreal Engine 5 in preparation for creating my 3 UI prototypes in semester 3. Learning UE5: Throughout semester 2, I used tutorials and courses to learn the fundamentals of Unreal Engine, and then applied this knowledge by creating a variety of systems within Unreal Engine, such as health bars, door animations, item pickups, and more. Creating a book of common nod...
Creating a New Level I created a new level and called it 'my_saloon', and then I imported the following assets that I will use to build the environment: Saloon Interior , Old West VOL.1 - Interior Furniture , Old West - VOL 2 - Tradesmen Tools and Props , Old West VOL.3 - Travel Supplies and Goods , Old West - VOL 4 - Goods and Supplies , Old West - VOL 5 - Town Props and Old West VOL. 6 - Town and Industrial . I then used the modular wall meshes from Saloon Interior to start building the layout of the saloon. Creating the HUD I created a simple crosshair widget by adding a small white box and aligning it to the centre of the canvas panel. In the character blueprint, I used a 'Create Widget' and 'Add to Viewport' node to make the crosshair visible at the start of play. I promoted the return value to a variable so I can reference the HUD widget later. Creating a Working Door To enable the player to pass through an open door, I had to...
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