Today, I explored Meta and Spatial UI in more depth by creating mind maps of Meta and Spatial UI elements and collating visual examples of Meta and Spatial UI in video games.
Today, I explored Diegetic UI in more depth by creating a mind map of Diegetic UI elements and collating visual examples of Diegetic UI in video games. I also watched The UI Design of Dead Space 2023: A Game User Interface Analysis and read articles and academic papers such as Interview: Dino Ignacio and Exploring Diegetic Interface in videogames: Enhancing Player Involvement . Pros of Diegetic UI - The application of Diegetic UI elements can make a game stand out from the competition. - Results in more screen space due to less information being displayed in the HUD. - Contributes to an overall minimalistic and reduced UI design style. - UI integrated into a game world creates a sense of immersion. - Can enhance gameplay mechanics and narrative. - Creates a sense of realism within a game. Cons of Diegetic UI - Development requires more resources compared to Non-Diegetic elements. - Diegetic UI can ...
Semester 3 Learning Agreement: : Western Project (UI Design) Research + Development Blog Posts: Week 1: Planning the Looting System Week 2: Design Characteristics of the Western Genre Week 3 + 4: Collecting Inspiration Week 5 + 6: Initial Concepts Week 7: Creating the Western Prototype in UE5 (Part 1) Week 8: Creating the Western Prototype in UE5 (Part 2) Week 9: Creating the Western Prototype in UE5 (Part 3) Week 10: Creating Loot Icons Week 11: Adding Pop-Up UI Elements Week 12 + 13: Creating Mission Passed/Failed UI Week 14: Improving the Lighting + Final Touches Knight Light (UX Design) Research + Development
This week, to prepare for my DE4402 essay, I wrote a summary of the assignment , followed practitioners on LinkedIn, ArtStation and Instagram, and wrote a blog post of potential practitioners I could interview. For my practice module, I created a functional health bar in UE5, over the course of a few days, using as little direction as possible to try to learn through trial and error rather than just following tutorials step by step. I also challenged myself to use Blender for the first time without using any tutorials to create a 3D model of a lantern to import in to Unreal Engine and use within my level. The Process: In the level, the player must travel through a dark cave using rocks, wooden planks and moving platforms to avoid the lava and reach the finish line. To create the effect of jagged rocks, I distorted the shape of static mesh cubes by activating modelling mode, adding edge loops and using PolyGroup Edit to move, rotate and scale the faces, edges and verti...
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