At the start of semester 2, I had no prior experience with Unreal Engine 5. To broaden my skillset, I set a goal to learn the fundamentals of the engine and create functional UI elements within the engine, each with a unique design style. I initially planned to create a health bar, speedometer, and item collection counter; however, as I became more confident using Unreal Engine 5, I shifted my focus towards creating more complex UI prototypes tailored to three distinct game concepts, each with unique genres, themes, and gameplay. To achieve this, I dedicated most of semester 2 to learning about Blueprint scripting within Unreal Engine 5 in preparation for creating my 3 UI prototypes in semester 3. Learning UE5: Throughout semester 2, I used tutorials and courses to learn the fundamentals of Unreal Engine, and then applied this knowledge by creating a variety of systems within Unreal Engine, such as health bars, door animations, item pickups, and more. Creating a book of common nod...
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